Solomon Bisker
[click to download fancy formatted pdf version]

To create engaging and inspiring experiences with a blend of computer science and interaction design…To make people rethink how technology can impact their lives

Carnegie Mellon University…Pittsburgh PA
Masters of Tangible Interaction Design, May 2010

Massachusetts Institute of Technology…Cambridge, MA
Masters of Engineering, Computer Science and Engineering, February 2008
Masters Thesis:
“Applications of Mobile Barcode Recognition to Real-time Events and Gatherings”, MIT Mobile Experience Lab (a group within the MIT Design Lab)
Masters Thesis Advisor: Dr. Federico Casalegno, Director, MIT Mobile Experience Lab
Download thesis document, “Applications of Mobile Barcode Recognition to Real-time Events and Gatherings” (~2MB, 75 pages); Download appendices (~3MB, 23 pages)
Bachelors of Science, Computer Science and Engineering (Course VI-III), June 2006

Williamsville East High School…Buffalo, NY

Selected Work Experience

Freelance Interaction Designer and Developer….Various, 2009-Present
Available for project work and consulting….Recent freelance work: GroupMe – mobile group messaging client, FanAction – mobile interaction design for ticketed crowds, and Locast – mobile development for localized media

Interaction Designer….Intellisys Group, 2010-2011
UI developer and designer for various projects at Intellisys Group, which holds a number of stealth startup ventures.

Software Interaction Designer….Cambridge Systematics, 2008-2009
Designer for small software consulting team serving transportation agencies…Responsible for design sketching, prototyping, usability testing and user research…Additionally served as front-end engineer, building Javascript and Flex prototypes and proofs of concept.

Teaching Assistant….MIT Civil and Environmental Engineering, 2006-2007
Developed course materials for 1.204, algorithms class for non-CS majors…Co recitation instructor for 1.264, web and database class for non-CS majors.

Research Assistant….MIT Mobile Experience Lab/MIT Design Lab, 2007-2008
Designed and built mobile and web technology to connect people with their physical environments..Helped run MAS.551, a design studio using technology to educate youth on sustainable living…Built lab website and maintained lab computer systems.

Extreme Blue Intern….IBM, Summer 2006
Worked on a small team to design, position and create software from vision to working prototype…Personally focused on designing and developing the user interface, and defining the user experience…Pitched our final software prototype to IBM executives.

Program Manager Intern, Live Meeting….Microsoft, Summer 2005
Helped organize design, specification and development of UI features…Worked to balance technical, usability and deadline concerns…Projects included defining various UI features/scenarios and schemas for Live Meeting and ShareView.

Publications (Things That Start With P)
Paper and Poster: Bisker S., et al. 2010. “Personal, Public: Using DIY to explore citizen-led efforts in urban computing.” CHI ‘10: To be published April 2010. Download PDF Download poster
Presentation: Speaker at Interaction10 on “Citizen Volunteerism and Urban Interaction Design”. February 2010.
Paper and Presentation: Bisker, S., and Casalegno, F. 2009. “Crowd Computing for Some: Weaving Threads of Privacy through Public Spaces.“ CHI ’09 Workshop on Crowd-Computer Interaction. Boston, USA, April 4 2009. Download PDF
Paper and Poster: Bisker, S., et al. 2008. “Rethinking Fashion Trade Shows: creating conversation through real-time mobile tagging.” CHI ‘08: CHI ‘08 extended abstracts on Human factors in computing systems, Florence, Italy, April 5-10 2008. Pages 3351-3356. Download PDF
Patent: Microsoft. US patent application 20070204047, “Shared Telepointer,” visualizing multiple cursors on shared screens
Patents: IBM. US patent applications (four) in software installation and software management architectures.

Professional Involvement
Student Volunteer at CHI07, UIST07, DUX07 and CHI08…Reviewer for CHI08, and CHI09…Co-founder/organizer, MIT CSAIL HCI Reading Group…Member, Boston IxDA

Resonance (a cappella) – Business Manager, Rush Chair, Webmaster, 2003-2006…Alpha Epsilon Pi Fraternity – Secretary…2002-2006

Related Coursework
At Carnegie Mellon, Completed Courses
Design Drawing…Activating Environments…Making Things Interactive…Tangible Interaction Design Studio

At Carnegie Mellon, Courses in Progress
Gadgetry (PCB prototyping)…Studio in Interactive Art + Computational Design…Adaptive Service Design…Digital Fabrication for the Arts (3d modeling and rapid prototyping)

At Harvard Extension, Completed Courses
Analog and Digital Electronics Labs (two semesters, the “Art of Electronics” course)

At MIT, Completed Courses
Design Without Boundaries…Pervasive Computing…New Paradigms in HCI…User Interface Design & Implementation

Current Focus
My current focus is the design of physical experiences and services, with an emphasis on shared spaces and built environments. As a student, my work in this area has centered around public spaces and the roles of community and government in shaping community experiences.

Ideation + Design Research
Ethnographic interviews, observation, brainstorming, card-sorting, affinity exercises, friendly banter

Hardware and Circuit Prototyping
Lately I’ve been focused on Atmel AVR, laser cutting, PCB design/layout, mobile interfacing and hacking/repurposing cheap electronics (for easy of adoption by local communities).
As part of the Tangible Interaction Design’s hands-on focus, I’ve been picking up skills from 3D printing to woodshop both for fun and as needed.

Mobile Prototyping + Engineering
Most of my work has been in J2ME (in LWUIT and Canvas), with light work with Symbian60 (PyGTK) and Objective-C.

Web Prototyping + Engineering
Typically LAMP sites, where the “P” is for Python. (PHP or Perl is fine too.) I work best with JQuery and CSS.

Application Engineering
I have coded and designed desktop interfaces and applications in Java (Swing and SWT), C++ and Adobe Flex.

Visual Prototyping
Most of my past mock-ups are in Visio, OmniGraffle or Powerpoint, with paper sketching a heavy part of the process. For non-traditional mockups, I dabble in Adobe Photoshop/GIMP, Illustrator/Inkscape and InDesign.

Ideation + Design Research
I tend to rely heavily on whiteboards, a friendly but direct discussion style, very rapid iteration, photography, interview/ethnography (talking with or staring at people), and friendly banter…with the usual Post-Its and index cards thrown in.